• Heightmapped Terrain
  • Floating Rock
  • Heightmapped Terrain
  • Heightmapped Terrain
  • Simplex Noise
  • 11 Million cubes
  • Cubes
  • Cubes

Honours Project

For my final year honours project I optimised and evaluated the effectiveness of different optimisations on a volumetric rendering engine, primarily using stages such as the geometry shader. The goal of this project was to create a minecraft style rendering engine optimised using DirectX11 techniques.

This project was submitted and presented as a poster at VRST 2014

Project Details:

  • Visual Studio 2012
  • C++11
  • Geometry Shaders & HLSL