Blog
Occasional posts on projects, graphics, GPU work and other things I'm up to.
Global Game Jam 2014 - Face/Off
The camera-swapping FPS my team built in 48 hours at the 2014 Global Game Jam.
Distributed Parallelism for N-body using MPI, C++11 threads and SIMD
Insights, optimisations and benchmark results from my distributed-parallel implementation of the n-body problem.
Unity - Trail Renderer (with colliders!)
Experimenting with Unity's Trail Renderer and adding box colliders to recreate the Tron light-bike trails.