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Mark M. Miller
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Honours Project - Volumetric Rendering

University

My final-year honours project: optimising and evaluating the effectiveness of different optimisations on a volumetric rendering engine, leaning heavily on the geometry shader. The goal was a Minecraft-style rendering engine optimised with DirectX 11 techniques.

The project was submitted and presented as a poster at VRST 2014.

Gallery

11 million cubesFloating rockCubes, top-down