A horror game built for the interdisciplinary Software Development Challenge - which it won first place at.
In Silent Night you wake in a strange, fog-bound village where creatures lunge from the shadows. Your only protection is a torch that’s running low on batteries, and your truck needs fuel before you can escape. Can you uncover the mystery of the Silent Night?
My primary contribution was the environments, level design, menus and player/environment interaction. The game also featured AI and audio.


