This is my portfolio. Here I showcase some of the projects that I have worked on.
Participated in and developed a game for Global Game Jam 2014 at the Edinburgh jam site.
Developed environments, menus and systems for horror themed game "Silent Night" in 48 hours.
Developed an application that integrates with the Flickr API to take images that have mercator projection and display them on Pufferfishes Puffersphere technology.
My MSc thesis involved creating a fast method for motion retargetting hundreds of characters in real-time using the GPU.
4th Year, Napier. My honours project involved optimising and evauating my volumetric rendering engine using the GPU.
Used and optimised Geometry Shaders in DirectX for mass particle and cube generation.
Used OpenGl, GLM and GLFW to create a rendering engine to demonstrate several graphical effects such as heightmap loading, particle effects and shader effects.
Developed a game for Software Development 3 module which used multiple design patterns and multithreading.