My MSc thesis involved creating a fast method for motion retargetting hundreds of characters in real-time using the GPU.
4th Year, Napier. My honours project involved optimising and evauating my volumetric rendering engine using the GPU.
4th Year, Napier. Optimised IDEA and N-body algorithms using C++11 multi-threading,
OpenMP, MPI and GPU techniques.
GPU Particle Engine
Used and optimised Geometry Shaders in DirectX for mass particle and cube generation.
OpenGl Rendering Engine
Used OpenGl, GLM and GLFW to create a rendering engine to demonstrate several graphical effects
such as heightmap loading, particle effects and shader effects.
Mobile Virtual Reality
Experimented with offset projection matrix to produce a 3D effect using a 2D screen and